<sniff> Ugh, allergy season arrived early for me...
Ok, so what's new otherwise? As I mentioned last week, Mac OS X got it's own version of Demo v0.3 and I haven't gotten any bad news back yet. Very good sign! I feel like Demo v0.3 is finally a case closed version and I can focus on v.04 fully and completely! On that subject, I purchased the new graphics I need to get version 0.4 moving and discovered something: They came in 30 FPS and 60 FPS. Wow, why would you need to go lower than 60 on anything, I ask myself.
I did some research and discovered it's because some mobile devices can HANDLE 60 FPS, but 30 FPS is more functional and still smoother than the current gameplay. This is bad news for me because it means I gotta use the compressed graphics to save on space for phones. I don't use them for Windows Mac OS X because it looked so off on my editing. That's when an idea hit me!
Not everyone has a good computer. If you're using a laptop, odds are good you're using the stock Intel or AMD graphics chip and not a dedicated GPU meant for it (understandable since those are expensive for laptops). I have options for raising and lowering FPS and all, but that may not be enough. I'll keep the computer specs at 60 FPS, but I'll keep a 30 FPS version ready in case anyone needs it.
While I'm making v0.4, I'll also start creating the mobile version of The Legend of Pangaea. I have to do everything from the ground up, but most of the hard stuff involves dragging and dropping. The only real manual labor is having to redo the graphics since I have to use the compressed stuff. Don't get too excited, though. Because of how the Apple Store and Google Play Store operates, I won't release the mobile version for it until it's at it's final version, graphically. When it comes to music and character models, I'm kinda fickle and may change things around. I also am starting to not like Phil's name and character and may change him around too. You've been warned!
Because of all this new information, I'm reshuffling my computer to be more dedicated to both my job and to my work on The Legend of Pangaea. I'm planning on taking some kind of CGI art class too so I can learn to do sprite animations, but that involves freeing up the near non-existent time I have. I also have to get some sound and art editing software to touch up some of the stuff I purchased. Soooooooo much to do.
Thanks to everyone who keeps supporting the game and to the new friends I made who's helping spread the word. Your support means the world to me and is what keeps me motivated!
The author and creator of "The Legend of Pangaea" and