Good morning Pangaeans.
It's been a rough week, but I've been keeping busy. Quarry Town, the first town I've constructed, is undergoing it's finalization. Not thrilled with the background music, but I still have a lot to purchase (like $400 worth), so I'll find it sooner or later. My biggest concern is just making it through, story-wise and side-quest-wise.
Since the town is completed, I can reveal a couple key features: the Teleport system and the Skill Shop system. Every major town has a Teleport point that you need to do to unlock it. Unlike other games, it's not a matter of interacting with it to unlock it. That being said, I didn't want to make it too inconvenient either. Rest assured, you don't need to stray far to complete this. As for the Skill Shop, this is the ONLY way to get new skills. Each town is focused on a certain element, though some smaller towns may be an exception (haven't decided yet). As you might expect, Quarry Town is focused on mainly Earth-based skills.
Quarry Town is more than just the Teleport and Skill Shop. I'm working on three other things that make Quarry Town unique. Each town will have something that will make you want to go back now and again, but Quarry Town is designed to be the most frequented one. How? Just wait and see. I'm sure you'll like it!
In regards to Version 0.2, some bad news. and some good news. Bad news first: I still don't have a Mac OS X to troubleshoot the errors so that's on standstill. The curse of being broke. To add insult to injury, I learned that some games have a crash during the fight with Mave's Pet. Quick reminder, folks: Delete any and all previous versions of the game so that no data gets crossed. This leads into the good news. Opening a new game will open a "save" folder (thanks to a new update from RPG Maker MV!) which holds your configurations and save files allowing you to delete saves. I'm gonna keep experimenting with this so I can give a proper explanation on how to work this.
I'm going to try to get the hotfix done and over with by the end of the day so it can be playable.
Thanks again to everyone for keeping me apprised of all these errors! It's thanks to you players that the game is being perfected and not rushed. :)