Sorry for not posting last week. I ran into some bad luck last week and dealing with some more.
So two weeks ago, I discovered when I was working on a key part of the battle mechanics that I screwed up pretty badly. Part of it is environment-based and the other was weapon-based, but it didn't just go sideways, it went south, east, west, and even diagonal! I had no alternative but to delete everything since the core I was working on domino'd the entire process. Sooooooooooooo...now I'm back at Square 1. RPG Maker MV recently got an update which I'm afraid may have affected version 0.3. Rebuilding the battle mechanics are on hold until I have tested everything on 0.3. So far, no problems, but if I came across any, then it means I have to fix that first otherwise it'll make 0.4 meaningless. There's more, but I'll touch on that later. Anyway, the graphics are fine, but the Techs and Magic I designed are more useless than a plug-in air conditioner in the middle of the Sahara Desert. I have to de-design and re-design them to get them to work.
Now to the personal stuff. Last week I was dealing with some issues regarding a neighbor and her dog, and...well, things escalated. It's resolved, fortunately, and the hatchet is considered buried. It was ugly, though. The other news is that my sister is moving away in a couple of weeks to Chicago and I'll be going with her. I'm not staying, though. I'm just going along with her for the trip that week. I'll return to California afterward. Sis and I are one of the rare few siblings that never fought growing up. No sibling rivalry. On the contrary, I can trust her with anything. To not go when she's going through this major life change would not be like me. I'll be able to make another weekly report next week, but not the following week. I'll remind you all next week. I'm also back on Final Fantasy XIV so I can unwind a bit (I can work and play at the same time; one of the perks of my current job).
So there you have it. Anyway, sorry for the late post, but as soon as I'm done checking 0.3, I'll get back to reworking 0.4's mechanics. Thank you for understanding everyone! I really appreciate all the support you're giving me!