This week has kept me busy for all the wrong reasons.
I'm back to working on mechanics and the environmental battle system. Because I don't have my notes anymore and am rewriting everything, I'm dealing with old issues I ran across the last time. Fortunately, they're familiar so I have some idea of what to do. Still gonna take me a while since I'm back to improvising. But with school over until the end of August, I should be able to work on the game more fluidly after tomorrow. I'm hoping to get this done before school starts back up, but no promises.
What do I mean by that? Well, if you caught my stream earlier today, I've been left with a lot of housework and high maintenance pets. I got maybe an hour's worth of work and then like 10 hours worth of housework. I didn't think the house was such a big mess, but wow! Or maybe I'm OCD and never knew til now. Either way, 3 shedding pets, tons of plants in hot-ass weather, dishes from complex meals, an 8 hour job...yeah, I'm always busy. Fortunately, they'll be back tomorrow afternoon so the burden will be lifted. My parents may be retired, but my dad loves to keep busy.
A big thanks to everyone who's still supporting the game, even now. I've had more setbacks than I care for, but I can finally see the finish line.
Sorry for not posting anything yesterday. Truth be told, I have literally nothing to report. My finals are two days away and I'm drowning in homework and practice tests. I was hoping to get a little bit done, but I couldn't get the time. It's the same reason I didn't do a stream yesterday. Come next Wednesday, though, I'll be free and finishing up version 0.5 as soon as possible.
Sorry for the disappointment, everyone. I'll keep everyone posted!
Hi Pangaeans! I'm still around and the game is far from being dead
I doubt people watch my weekly stream (partly because I almost never advertise it), so let me get everyone caught up.
Due to a hectic personal work/school schedule, I haven't been able to update weekly as I'd like, like I used to. Things are finally slowing down and I'll be able to do it starting with this week. There's still a lot of things I want to fix on the site and am even considering a webhost change to Wix.com. Weebly has been very good to me and I may stick it out, but I want to find a site I can directly distribute my Demos for free on. Doing it from my Dropbox doesn't feel very professional. I've been poking my head in now and again, but I haven't been able to actually DO anything, which is aggravating, let me tell you!
THE VIDEO SERIES
My editor, my sister, can't do my videos anymore. She's pursuing a contest which is to fulfill her own dreams and ambitions and it would be cruel of me to take that time away from her. For now, I'm sticking to just Twitch for live-streaming, but I've been saving my videos. Gonna look into doing YouTube live streaming too to get some content up there, of course. My streams are on Twitch every Saturday at 6PM, Pacific Time.
Live in a different Time Zone and don't know the right time? Here's a handy Time Zone Calculator with my Time Zone already loaded. Just put yours in and you're set:
As for video editing, I have my own software called Lightworks, but haven't had the chance to really fiddle with it yet. Once I get the down-time again, I'll look into doing that.
VERSION 0.5 DEMO
It's still in the works. The script is done and the maps are done, but the mechanics are far from done. This shouldn't take me too long, but I'm in crunch time with school. I'm not kidding: tomorrow is my mid-term and next week is my final. Because of that, I've had no time to actually work on re-writing all the mechanics and fixing the screw-ups that are already there. After Wednesday, though, I should have it much easier. I'm not gonna post any forecast release dates since every time I do it blows up in my face. All I can say for sure is I don't have too much left to do, so version 0.5 of the Demo shouldn't take much longer to complete. Keep in mind that after losing all my data from the emergency transfer, I'm literally rebuilding the Demo, which took me 2 years to do. The fact I'm almost done should say a lot about my experience in game-building solo.
THE FUTURE AFTER VERSION 0.5
Once I know version 0.5 is stable, all the bugs worked out, and is open for distribution, I'm taking a break from version building for a while, unless something forces me to do so. I've been so focused on it I haven't had time to do the script for the rest of the game. I lost all my notes too, so I have to play everything by ear. So because of that, I'll be writing out the rest of the script for at least Part 1 of The Legend of Pangaea. By that, I also mean I'll be doing maps for cities and dungeons so I can have something visually to work with. Most likely everything I first build will be recreated until I'm satisfied. I also got my hands on a powerful tool called Spriter that will let me do animations more smoothly, instead of the clunky framing I have now. It won't be reflected in version 0.5, but after that who knows? I've been wanting to get my hands on something to make attacks look more like how I want them to. I'll definitely be fiddling with this for a while. With luck, I can make some unique battle sprites for Zero and the party too! That's also something I've been wanting to do. Regardless, once the map and script for Part 1 of the story is done, I'll go back to make version updates for my Demo and work on the game alongside it.
WHY I'VE BEEN AWAY
As I mentioned earlier, school has been eating a LOT of my free time. I'm not kidding: Despite working 8 hours on my real job, I have to dedicate another 6-8 for my classes every day. I haven't had a weekend off form school since June began. I've also been away to SoCal to visit my niece for her 7th birthday and approve her mom's new boyfriend. Which I do. I also finally moved away from my laptop and am back on a fixed and upgraded desktop computer, which I rebuilt personally. It's not fully upgraded. It needs a new CPU chip and cooler, but the one I have now is plenty good until I can afford it. I got some new responsibilities from my job too so my workload has been heavier. You'd think after reading all this I'd consider quitting making the game, huh? Nope! I'm still plenty interested in seeing this through. It's just the curse of being the one-man-army of The Legend of Pangaea.
So, sorry for not frequenting the site as often as I should have, but never fear! The game is not dead and is still being worked on actively, just slower than I would have liked. Thanks to everyone still supporting the game and the website! Fee free to e-mail me at firstname.lastname@example.org and don't be afraid to come hang out at my stream:
The stream very rarely goes past 30 minutes and I'd like to be able to create a proper hang-out for fans and other gamers. See you Saturday!
The author and creator of "The Legend of Pangaea"